1.When and how do teachers act as designers?
Teachers act as designers all the time. They design formats for the students before class and the design during and after. In the text book it says " In schools, you can find design challenges in courses where you would expect them-technology education, computer programming and music and science classes. Teachers using the design system can help the students learn and can assure that their students to be very succeful.
2. Select one of the following and explain what it is and how it can be used in classroom: Sketchup, Trebuchet Simulator, Model Car Design, Scratch, iStopMotion, Impromptu.
I would use the Sketchup in my physical education class. Sketchup helps designers visualize the buildings or rooms created from the ground up if doing architecural designs. This can be of value in my class because I can set up a design of the way I want my students to sit for attendance. I would be able to show my students a visual if what I want. I could also use this in a sport that requires trick plays and they can get a visual of how it would play out step by step.
3. Explain "Digital storytelling by Kate Kemker." Do you think it would work in your classroom?
Digital Storytelling is said to be " technology thats not the focus of the activity but rather a tool used to create a story." This is for students to use their creative minds and not only write it but film and edit it. This would definetly be of great use in my classroom because students can make a sports film and as they are doing so they will be learning. They will do research gather all information and put it into a video. To create digital stories they must first create a desktop movie, preproduction would be taken place first.
4. Mathematics is one of the most abstract subject-matter domains. Helping students make math real. What other methods suggested in the textbook will also help make math more real to students?
The textbook suggested that programs such as Mathematica, MathLab, Statistical Analysis System, and Statistical package for the Social Sciences helps the students visually understand mathematics. Anything that is hands on for the student is great and majority of the time works. Tools such as graphic calculators have also been a support for the students. It can be used in classrooms and be takin home that way they can recieve more practice.
5. Is it possible to learn from TV alone? that is, learn how to do something merely from watching TV instruction?
Teachers act as designers all the time. They design formats for the students before class and the design during and after. In the text book it says " In schools, you can find design challenges in courses where you would expect them-technology education, computer programming and music and science classes. Teachers using the design system can help the students learn and can assure that their students to be very succeful.
2. Select one of the following and explain what it is and how it can be used in classroom: Sketchup, Trebuchet Simulator, Model Car Design, Scratch, iStopMotion, Impromptu.
I would use the Sketchup in my physical education class. Sketchup helps designers visualize the buildings or rooms created from the ground up if doing architecural designs. This can be of value in my class because I can set up a design of the way I want my students to sit for attendance. I would be able to show my students a visual if what I want. I could also use this in a sport that requires trick plays and they can get a visual of how it would play out step by step.
3. Explain "Digital storytelling by Kate Kemker." Do you think it would work in your classroom?
Digital Storytelling is said to be " technology thats not the focus of the activity but rather a tool used to create a story." This is for students to use their creative minds and not only write it but film and edit it. This would definetly be of great use in my classroom because students can make a sports film and as they are doing so they will be learning. They will do research gather all information and put it into a video. To create digital stories they must first create a desktop movie, preproduction would be taken place first.
4. Mathematics is one of the most abstract subject-matter domains. Helping students make math real. What other methods suggested in the textbook will also help make math more real to students?
The textbook suggested that programs such as Mathematica, MathLab, Statistical Analysis System, and Statistical package for the Social Sciences helps the students visually understand mathematics. Anything that is hands on for the student is great and majority of the time works. Tools such as graphic calculators have also been a support for the students. It can be used in classrooms and be takin home that way they can recieve more practice.
5. Is it possible to learn from TV alone? that is, learn how to do something merely from watching TV instruction?
Depending on what it is you are learning I would say yes. All the baking shows give u instructions to follow and if you are able to keep up and write down what they say then you can learn. If their are complex things on television that you are trying to learn then I would say no. Physical activities should not be learned from TV because you can not see the correct way from every angle that the person is doing it and you would want somebody who has actually done it in the room with you to assist. It just depends on what makes sense to learn on televised programs.
Reference
Jonassen, David H. Meaningful Learnign with Technology. Upper Saddle River, NJ:
Pearson/Merrill Prentice Hall, 2008